Animation has come a long way since the days of Walt Disney. Not very long ago, creating high-quality animation would have required massive studio spaces, large teams, and loads of money. And while ...
Much as we may hate it, the everything-as-a-service model seems to have won. There are subscriptions for streaming services, music streaming services, video games, dating apps, note apps, food, car ...
Should you animate a scene pose-to-pose or straight-ahead? How do you create a good breakdown drawing? When should you use an overshoot in your animation? Toniko Pantoja, an animator, story artist, ...
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