Since it was invented decades ago, ray tracing has been the holy grail for rendering computer graphics realistically. By tracing individual light rays as they bounce off multiple surfaces, it can ...
Real-time ray tracing has been one of the biggest advances in GPU rendering and PC gaming in the past decade. Due to the sheer hardware grunt required to achieve it, it kickstarted the push into the ...
It's been years since Nvidia has launched a new GPU architecture, but the company is finally ready to formally announce the next-generation follow-up to its Volta GPU family. For decades, Nvidia ...
Real-time ray tracing arrived on consumer GPUs as an optional add-on that you could switch on if your graphics card had the necessary hardware. While seemingly gimmicky at first, the technology ...
WTF?! Real-time ray tracing is one of the most computationally demanding features in modern video games, significantly impacting frame rates on the latest consoles and most PC graphics cards. However, ...
This article is part of the Electronics History series: The Graphics Chip Chronicles. In early 2018, NVIDIA showcased hardware-accelerated real-time ray tracing using its DGX system and the DXR API.
GPU Score has recently launched a innovative cross-platform ray tracing benchmark named Breaking Limit. This innovative tool is designed to assess the performance of a wide range of ray tracing ...
Blizzard's Diablo IV launched on PC with DLSS 3 Frame Generation support, boosting performance for all GeForce RTX 40 Series owners. At the time, both NVIDIA and Blizzard mentioned that ray-tracing ...