Abstract: The large volume of data from the point cloud brings significant demands on network bandwidth. However, the current transmission framework only considers using lossy compression to control ...
The original code that was used for the experiments in the paper was built on top of a Meta internal codebase and therefore is not publicly available. This codebase is not an official release from ...
Version 2.0 is a major rewrite of the renderer to enable huge worlds made of dynamic 3D Gaussian Splats. It's a complete solution for creating, streaming, and rendering huge 3DGS worlds on the web on ...