Learning doesn’t always mean flipping through heavy textbooks or sitting in a long lecture. Sometimes, it just takes ...
Ridley Scott's inimitable 1979 sci-fi thriller, Alien, expertly ratchets up the tension by not having the titular alien show up on screen until roughly an hour into the film. Following in Scott's ...
TL;DR: 20th Century Fox reportedly greenlit a new Alien franchise game, potentially developed by Eidos Montreal, known for Deus Ex and Tomb Raider. This singleplayer horror-survival title emphasizes ...
Hype is a curious thing. Each year, videogame after videogame is fed into the machine via a conveyor belt of teasers and trailers. Lunar Software's Routine was one such tender morsel offered up at ...
The Xenomorph from the Alien franchise is having quite the comeback lately. First, in last year’s surprisingly good Alien: Romulus, then in this year’s Alien: Earth. So it’s no surprise that one-man ...
The team added dynamic lighting, drifting miasma and tighter sound design. These tools let Xenomorphs hide and strike at random moments. Players feel a constant sense of dread as they move through the ...
One thing that makes Alien: Isolation such a uniquely tense experience is that it feels so personal thanks to its protagonist, Amanda Ripley, being the daughter of Ellen Ripley, the beloved hero of ...
Alien: Isolation is one of the most terrifying games I've ever played, and even its own writer admits it's straight-up too scary for a lot of people. Chatting on the FRVR podcast, former Creative ...
"In space," some marketing genius once said, "no one can hear you scream". Bring the Xenomorph and its associated ecosystem back home, however — as "Alien: Earth" so memorably has — and you hear ...
The tricky AI ended up prolonging an otherwise shorter game. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Alien Isolation is my favourite ...
A developer recently came out and stated that Alien: Isolation‘s famously long 20-hour runtime was actually an unexpected outcome. In an interview with the FRVR podcast, the game’s writer, Dion Lay, ...