The computation-heavy simulation part is written in C++ using GDExtension, the rest in GDScript. This allows for fast processing and easy extendability, while keeping the code readable. The last Godot ...
Each of these classes has GDScript documentation comments, so that detailed information about the class is available within the Godot editor when the addon is present. To view that information, press ...
Abstract: This paper presents a tutorial on the Tracking, Telemetry, and Command (TT&C) for spacecraft and satellite missions. In particular, it provides a thorough summary of the design of the TT&C, ...
Abstract: By integrating a nearly infinite number of reconfigurable elements into a finite space, a spatially continuous array aperture is formed for holographic multiple-input multiple-output (HMIMO) ...
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