The Scriptable Render Pipeline (SRP) is a Unity feature designed to give artists and developers the tools they need to create modern, high-fidelity graphics in Unity. Unity provides two pre-built ...
The transitional blending between terrain and objects is a core challenge in enhancing the realism of game scenes. Aiming at the problems of poor universality, reliance on high-configuration devices, ...
Financing co-led by Samsara Biocapital and Enavate Sciences, with participation from Pfizer Ventures and Regeneron Ventures in addition to other new and existing investors Normunity’s lead program is ...
Unity has just shown off a new tech demo it's calling "Time Ghost" and it looks pretty spectacular, check out the 4K trailer below: The team that worked on the beautiful The Blacksmith, Book of the ...
MetalKit is a high-level framework which makes getting to grips with Metal easier. Here's how to get started using Apple's 3D framework. Metal is Apple's 3D graphics and game pipeline to render 3D ...
Abstract: Ray tracing is the most powerful tool in photorealistic image production. Since Kajiya [1] provided a Monte Carlo solution on his proposed render equation in 1986, almost all the following ...
In brief: Real-time rendered 3D graphics have come a long way since the 80s, as we can see by Unity's "Enemies" tech demo. Besides the photorealistic human shown throughout the demonstration, it's ...
If you’ve been wondering how that HD makeover has been going for the Pantheon devs, it seems like it’s going pretty well. Today, the Visionary Realms team posted the monthly Producer’s Letter and a ...